I enlisted in the iAnimate program last year before my wedding and here are the final animations that I did for the program.
I married the love of my life earlier this year and to our wedding celebrations, I created a custom wedding card with a caricature of the both of us.
Some say that the girl didn’t look like me but the groom was definitely the look of my handsome hubby. Well, I guess I desire to look as cute as my caricature!
Responsible for the animation of the two characters.
Worked on the animation of all characters except:
Time 01:28-01:46 – Additional animation on Ben only.
All images copyright of Cartoon Network.
For a good 6 months of my time in Tiny Island Productions Pte. Ltd, I’ve seen too much of it in its raw format and finally, a week after my birthday, I will be able to see it completed!
After learning animation for 3 years, I am still continuously finding new things regarding even the most basic of the 12 principles of Animation.
Only when I started proper training in Tiny was I enlightened on how to distinguish what is Timing and what is Spacing, one of the two most commonly used words in the animator’s dictionary.
Let us use the classic Bouncing ball in order to demonstrate what is the difference between both for this entry.
So what is timing? Let us take the bouncing ball. When the ball falls from a distance and travels across the screen, it takes a certain amount of time, with a series of hits on the ground ( the bounce ). So it goes, Boink, Boink, Boink, Boink, then probably rolls to a stop.
So the rhythm of which these boinks make is the TIMING. It could be.. Boink….. Boink… Boink.. Boink boink. Or Boink.. boink boink bonkbonk. How fast the time it takes from one boink to another, to the next, is called, Timing.
Spacing, on the other hand, is how the ball travels from one boink, to the other. This is the one we usually discuss about in terms of slow in and slow out. What it basically is, is the distance of the drawings from one frame to the next. When the spacing of the drawings are close to each other, the object “travels” at a slower pace, as opposed to drawings of objects which are further apart from one frame to the other.
Together with the timing, spacing affects how the viewer reads weight, resistance and the force of the object’s movement.
It can be confusing. But it will take some time to digest.
00:00 to 00:51 –Where Do All the Lost Things Go?
Animation, Sound, Facial Blends, Story Boards
00:52 to 00:58 Animation
00:58 to 01:03
01:03 to 01:22 –MTV+Me MID
I have been taking up training under CG Protege when I am here at Tiny Island, and here are my body mechanics works.
Ballie Turn Around (Completed 24 Sept 2010)
Ballie Climbing Stairs (Completed 8 Oct 2010)
Without Arms (completed 26 Oct 2010)
Gymnastics routine (Completed 2 Nov 2010)
Based on Shawn Johnson’s Olympics Gold-winning routine
Parkour (completed 10 Nov 2010)
Dance routine (completed 25 Nov 2010)
Based on a So You Think You Can Dance routine, to the music of No Air, Jordin Sparks and Chris Brown (Music not included)
Check out our FYP animation trailers on the ADM Grad Show Website
It will be a proud moment for all of us in the graduating batch of 2010, a defining moment which speaks of our sweat and tears of the past four years. Finally, after all these years of toiling, we will be able to have something big to show to the world of our talents. We are a large community in our cohort of ADMers, and we will sing out loud and proud that we are animators.
After the first screening which we had in June 2010, there was a writeup on AnimationXpress which made a lot of us very proud of what we have done. It was mayhem, but nothing can really explain the joy of seeing your work on the big screen. One step at a time, our names will be written in bigger films. With the talent of our batch, I do not think that it is a very difficult ambition.
To the batch of animators ’06, you guys are awesome. I do hope to work with you all again someday 🙂